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Yussa Errenis ([personal profile] errenis) wrote2030-12-31 09:40 pm

Archmage Yussa Errenis



Archmage of Tidepeak
I do not say I am on the side of good and right.
I am on the side of maintaining a balance
in which society can exist


BASIC

NAME: Yussa Errenis
CANON: Critical Role
AGE: 350+
DOB: Unknown
GENDER: Transmale
SPECIES: Elf
ACTIVE: PSL, Memes

PLAYER: K
APPEARANCE

VISUAL: Here and here
HEIGHT: 5'0"
BUILD: Slender, petite
HAIR: White
EYES: Gold
FEATURES: He has chiseled features, though there are some crow's feet wrinkles that are creeping in to show his age.
DRESS: Robes; favors the color gold.
VOICE: Here; voiced by Matthew Mercer
STATS

CLASS: Wizard
STYLE: Evocation and Conjuration
STRENGTH: 10
DEXTERITY: 15
CONSTITUTION: 12
INTELLIGENCE: 20
WISDOM: 14
CHARISMA: 16
reference
CHARACTER

ATTITUDE: Reserved, morally flexible but can be helpful; intensely curious
LIKES: Arcane arts and artifacts, tea
DISLIKES: Being around a lot of people, interruptions
VIRTUES: Intelligent, brave, curious, dedicated
VICES: Unable to resist arcane mysteries and puzzles; willing to use people toward his own ends; considers morality flexible.
EXTRAS

TAKEN: canon point can vary
ARRIVAL: N/A
RESIDENCE: Tidepeak Tower, Nicodranas
OCCUPATION: Independent arcanist
RELATIONSHIP: Flexible
HMD: Link
IC MAILBOX: Link
Further information soon.
PERMISSIONS

BACKTAGGING:
THREADHOPPING:
FOURTHWALLING:
ROMANCE:
MINDREADING: ask first
MANIPULATION: ask first
INJURY:
FIGHTING:
KILLING: let's talk
feel free to contact for details



Yussa Errenis
"I am generally uncomfortable making deals regarding passing glances at world shattering artifacts; but you have blessed me with fine tea this day."




BACKGROUND

Yussa Errenis is a powerful elven mage who is the owner of the Open Quay district in Nicodranas.

Of Gwardan descent, Yussa told the Mighty Nein that he has been practicing the arcane arts in seclusion for over two hundred years. According to Marion Lavorre, he is at odds with the Clovis Concord.

Yussa is close to Allura Vysoren and Planerider Ryn.



PERSONALITY

Yussa is incredibly shy and secretive, rarely venturing outside of his tower in the Open Quay. He primarily relies on his personal assistant, Wensforth, to take care of his business, and very rarely grants audiences to ordinary people.

Curiosity and a desire to learn and know are key to Yussa's personality. He is willing to put himself in danger to try to solve an arcane puzzle and, if not for the Mighty Nein, may have been trapped forever - or killed - in the the Folding Halls of Halas.

He has a great affinity for tea.

Yussa appears not to care about the morality of his actions, and believes that the means are always justified if the end is to preserve balance and peace. He assured Caleb that he should have no qualms about using other people to achieve his goals.



ABILITIES

School of Evocation
Evocation Savant
The gold and time you must spend to copy an evocation spell into your spellbook is halved.

Sculpt Spells
When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Potent Cantrip
When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.

Empowered Evocation
You can add your INT modifier (+4) to one damage roll of any wizard evocation spell you cast.

Overchannel
When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage (+1d12 per use of this feature) for each level of the spell after you cast it. This damage ignores resistance and immunity.

Spell Mastery
You can cast chosen 1st level and 2nd level spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.

Racial Traits
Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Keen Senses
You have proficiency in the Perception skill.

Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip
You know one cantrip of your choice from the wizard spell list. INT is your spellcasting ability for it.




SPELLS

Cantrips
Dancing Lights
Friends
Mage Hand
Mending
Message
Prestidigitation

Level 1 [4 slots]
Alarm
Burning Hands
Chromatic Orb
Command
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
Feather Fall
Find Familiar
Identify
Illusory Script
Mage Armor
Magic Missile
Shield
Sleep
Thunderwave
Unseen Servant

Level 2 [3 slots]
Alter Self
Arcane Lock
Blur
Darkness
Darkvision
Detect Thoughts
Hold Person
Invisibility
Knock
Locate Object
Magic Weapon
Misty Step
See Invisibility
Suggestion

Level 3 [3 slots]
Counterspell
Dispel Magic
Fear
Feign Death
Fireball
Glyph of Warding
Haste
Leomund's Tiny Hut
Magic Circle
Major Image
Protection from Energy
Sending
Slow
Tongues

Level 4 [3 slots]
Arcane Eye
Banishment
Blight
Confusion
Dimension Door
Fabricate
Greater Invisibility
Locate Creature
Mordenkainen's Private Sanctum
Phantasmal Killer
Wall of Fire

Level 5 [3 slots]
Banishing Smite
Cloudkill
Creation
Dominate Person
Geas
Legend Lore
Mislead
Planar Binding
Scrying
Telekinesis
Teleportation Circle

Level 6 [2 slots]
Arcane Gate
Chain Lightning
Circle of Death
Disintegrate
Guards and Wards
Magic Jar
Mass Suggestion
Programmed Illusion
True Seeing

Level 7 [2 slots]
Delayed Blast Fireball
Finger of Death
Mirage Arcane
Plane Shift
Reverse Gravity
Simulacrum
Symbol
Teleport

Level 8 [1 slot]
Antimagic Field
Control Weather
Demiplane
Feeblemind
Incendiary Cloud
Maze
Power Word Kill
Sunburst
Telepathy

Level 9 [1 slot]
Astral Projection
Time Stop
True Polymorph
Weird
Wish